Rated R Gaming's Live Stream
Monday, October 17, 2011
The Walking Dead : Season 2 - Episode 1
Thats right folks. For those of you that cannot watch Rated R Gaming will be streaming each episode the day after it airs in HD!!!! Episode one will be LIVE @ 6pm CST tonight so tune in and watch the undead action with a cool group of zombeh slayers.
Saturday, October 15, 2011
Really? Why not buy a fuckin' 80in. 3D Tv?

Fucking IROBOT wasn't just a movie - THERE TAKING OVER!!!

The virus, first reported by Wired magazine's defense blog, is allegedly logging pilots' every keystroke as they carry out their missions."Meh, they got a virus -- no biggie." NO BIGGIE?! That's like sending a kid to school with chicken pox! Or, even worse, no lunch. Don't forget to pack them, parents -- it's the most important meal of their day. Get it?! Because you didn't make them breakfast either.
"Military network security specialists aren't sure whether the virus and its so-called 'keylogger' payload were introduced intentionally or by accident; it may be a common piece of malware that just happened to make its way into these sensitive networks," the article says. "The specialists don't know exactly how far the virus has spread."
Reuters posted a story that says the drones continue to carry out missions even with the virus. The article also quotes an unnamed source who said: "Something is going on, but it has not had any impact on the missions overseas."
Smell-O-Vision : One step closer to apacolypse!

You ever wanted to smell whatever you're watching in a movie? Cheap perfume, sweat and shame. Get it? Because you're watching p0rno. Me? I'm watching cartoons, which are actually like p0rno to some people because, I dunno, they weren't allowed to watch Saturday morning cartoons growing up or something. DO I LOOK LIKE A PSYCHOLOGIST TO YOU?! "Not with that crash helmet on, no." Exactly, I'm clearly a stuntman. This is SMELLIT, a system that mixes and disperses fragrances to coincide with a movie.
The SMELLIT (yes, that is seriously it's name) is a new gadget from French company Olf-action (as in "olefaction", get it?) and it's designed to add "the smell dimension" to various forms of digital entertainment. And given the face that Olf-action already makes a smell-syncronization system for movie theaters called Odoravision, there's a good chance this is going to be made into an actual product you can buy someday.Admittedly, I would feel a little more comfortable breaking wind in the theater if there was a SMELLIT system in place. Because right now all I can do is cover the noise by laughing and talking really loud. AHAHHAHAHAH *brap* THE NOTEBOOK -- GOD I LOVE THIS MOVIE.
Zombie cast of new Resident Evil, Hurt - Poor things!

"I could see the look on the first paramedic, saying 'Oh my God'," Toronto emergency medical services Commander David Ralph told Associated Press news agency.You want to know how to tell real blood from fake blood? It's easy: taste it. If it doesn't taste like real blood then it's probably fake blood. "You're an idiot." Am I? Or am I...A VAMPIRE?! *swooshing cape* "That's a bath towel." *slips and hits head on toilet* This floor smells like urine.
Nicole Rodrigues, EMS: "I was trying to figure out where the blood was coming from and what blood was real blood."
New ZOMBIE Specific Ammunition being made

Note: Full-size version of the sale poster (with legible words!) HERE.
Hornady Zombie Max Ammo: real ammo for real zombie problems. Oooooooooor accidentally shooting a roommate when they come home drunk (I'll kill you drunk or sober, Derek!)
With the flood of Zombie Targets and shooting events now with Zombie themes, Hornady Manufacturing felt the ONLY ammo worth using was Certified Zombie Ammunition. Hornady has placed it's own special "Z-Max" Glowing Green Tipped Bullet in a variety of zombie shooting calibers. Hornady estimates shipping all calibers minus the 12ga around Oct 31st, 2011. Have no doubt, this is not a toy! This is live ammunition!I'm not entirely sure why I should buy this over regular ammo for my zombie killing needs, but hey -- maybe they know something I don't. SPOILER: good marketing. Sometimes all it takes is a really cool looking box.
Friday, October 14, 2011
Rated R's Most Influential Viral Videos : Countdown
Here at Rated R Gaming : Reloaded (reloaded because of a prior Rated R Gaming, expensive and failing try and unsucessfull start at starting a gaming community.) we are a tastefull yet tacky group of close gaming friends. On this Redux of our community, we come in wieghing our options and direction this time around. This means total reformation but the same core and same values. Keep it Simple, Keep it Fun, and Keep it Going (our new moto that already just within 12 hours of community restoration is already making Alter say "You really going to say that all the time now?") But thats the main focus on having a great community, core SIMPLE values. So in the midst of this restoration process, we at Rated R would like to bring you the top 20 Most Influential Vira Videos that influenced us as a community, as a group, but also as an individual. These videos helped to shape our personalities and also help to shape the overall great group of friends we have come to enjoy the great past time of Gaming.
Coming in at number 20 : Songify this - Fast Dont Lie (remix feat. Slim Chin)
Coming in at number 20 : Songify this - Fast Dont Lie (remix feat. Slim Chin)
Assassin's Creed : Revalations Adds 3d Support
Ubisoft announced today that Assassin's Creed Revelations will support gaming in 3D on Xbox 360, PlayStation 3 and PC.
On PlayStation 3 and Xbox 360, the game will feature TriOviz Inficolor 3D support for play with 3D glasses. It will also be compatible "with all 3DTVs using top/bottom, side-by-side and frame packing via HDMI 1.4."
On PC, the game will work with any computer that supports NVIDIA 3D Vision.
Assassin's Creed Revelations comes out on Xbox 360 and PlayStation 3 on November 15th. The PC version will be released on December 1st.
On PlayStation 3 and Xbox 360, the game will feature TriOviz Inficolor 3D support for play with 3D glasses. It will also be compatible "with all 3DTVs using top/bottom, side-by-side and frame packing via HDMI 1.4."
On PC, the game will work with any computer that supports NVIDIA 3D Vision.
Assassin's Creed Revelations comes out on Xbox 360 and PlayStation 3 on November 15th. The PC version will be released on December 1st.
Battlefield 3 vs. Modern Warfare 3 Sales Predictions Analysts give us the scoop on this year's big battle. October 14, 2011
In just a matter of weeks, the epic confrontation between good and evil will be waged across modern battlefields and war torn cities.
With over $100 million in marketing behind each title, Electronic Arts' Battlefield 3 and Activision's Call of Duty: Modern Warfare 3 are going to take the fight to retail shelves. While both games are expected to be blockbusters, only one war game can rule them all.
IGN asked some of the industry's top analysts to weigh in on this clash of the titans.
The NPD Group said that life-to-date new physical sales of the Call of Duty franchise tops 60 million units in the U.S., while the Battlefield franchise has sold 10 million units. Anita Frazier, industry analyst for the NPD Group, said that Battlefield is a more heavily PC-driven franchise with roughly half of life-to-date sales being on the PC, whereas Call of Duty is very heavily console-driven.
"While Call of Duty is clearly larger, I do believe we could see bigger Battlefield sales if we included digitally acquired content," said Frazier.
Looking to sales of the new games, analysts have big projections for both titles. According to Billy Pidgeon, analyst at M2 Research, Battlefield 3 could sell over 10 million copies this year and would likely add another 5 to 8 million in 2012.
"Battlefield 3 plays particularly well on PC, and this will boost sales in other regions outside the U.S. where console penetration is relatively low," said Pidgeon.
Pidgeon forecasts gamers will pick up as many as 15 million copies of Call of Duty: Modern Warfare 3 this year with latecomers adding another 5 to 10 million purchases in 2012.
"Call of Duty: Modern Warfare 3 will likely perform more strongly than Battlefield 3 on consoles, and although it will sell on PC, I expect Battlefield 3 to do better on PC," said Pidgeon.
Michael Pachter, videogame analyst at Wedbush Morgan Securities, forecasts Modern Warfare 3 will sell 16 million copies this year and 9 million next year, which is similar to last year's Black Ops sales. For Battlefield 3, he believes EA will sell 8 million copies this year and 2 million next, but he believes a solid Metacritic rating could boost those figures.
"I believe that Call of Duty will outsell Battlefield 3 by 2 to 1, which I have no doubt is a number that both companies will be happy with," said Jesse Divnich, analyst for EEDAR. "We know that Call of Duty has the potential to hit as high as 25 million units this holiday season, if Battlefield 3 obtains half of that, I am sure Electronic Arts will be satisfied."
Even though EA's game hits store shelves earlier than Activision's title, analysts don't believe the two "3s" will hurt each other's sales. Pidgeon believes there will be a fair amount of overlap with over half of gamers buying both titles.
"Both should sell strongly and I don't expect much cannibalization of initial sales," said Pidgeon. "The competition for online, however, will be very strong, and although there will be players who prefer one to the other and will be less likely to switch, many online players will migrate between the two games. This will be important for sales of game add-ons."
"My best guess is that 80% of Call of Duty players are in it for the multiplayer, so I don't see many of them defecting," said Pachter. "It's only the 20% who are up for grabs, and I think that for every Call of Duty player who defects to BF, there will be another new Call of Duty player born."
"Battlefield 3 is more focused on vehicle integration," said Ted Pollak, videogame analyst at Jon Peddie Research. "Hardcore multiplayer PC gamers, who are actually a growing market, are very bullish on Battlefield 3 and are becoming disenchanted with the Call of Duty franchise as it seems to cater more to the console crowd. However, the Call of Duty franchise has always had excellent single player content, which will give it an edge."
While EA and Activision will benefit from these two huge titles, the game industry, as a whole, may suffer. John Taylor, videogame analyst at Arcadia Research, believes these two games will cannibalize sales of other game releases this Christmas.
"They will take all the air out of the room, except for Batman, Skyrim and maybe Assassin's Creed Revelations," said Taylore. "One retailer offered about 160 properties last year from October to December, but this year they are cutting that back to about 90. Retailers are showing real caution on all but the five 'sure bets'. Even Gears of War 3 sales disappointed at least one major retailer."
Michael Pachter believes that Battlefield 3 and Modern Warfare 3 will combine for 24 million units sold this year, generating over $1.4 billion in sales. That would account for 15% of all packaged game software sold in the fourth quarter.
Pollak believes the game industry will benefit from these two games driving console and PC sales during the Christmas shopping season.
"Modern Warfare 3 and Battlefield 3 will help sales of Xbox 360s and PS3s," said Pollak. "More importantly, and rarely covered by the press, Battlefield 3 is driving upwards of a billion dollars in PC builds and upgrades this year alone. No other title since Crytek's Crysis had such an anticipatory impact on PC hardware sales."
When you wade through all of these numbers, one thing seems for sure. EA will come out of this second head-to-head battle with Activision much better with DICE's sequel than with last year's Medal of Honor game. At the end of the day, though, gamers will get a pair of blockbuster games that will offer deep and customizable online gameplay experiences that should keep players engaged through the holidays and beyond.
For more on Battlefield vs. Call of Duty, be sure to see our detailed franchise breakdown.
With over $100 million in marketing behind each title, Electronic Arts' Battlefield 3 and Activision's Call of Duty: Modern Warfare 3 are going to take the fight to retail shelves. While both games are expected to be blockbusters, only one war game can rule them all.
IGN asked some of the industry's top analysts to weigh in on this clash of the titans.
The NPD Group said that life-to-date new physical sales of the Call of Duty franchise tops 60 million units in the U.S., while the Battlefield franchise has sold 10 million units. Anita Frazier, industry analyst for the NPD Group, said that Battlefield is a more heavily PC-driven franchise with roughly half of life-to-date sales being on the PC, whereas Call of Duty is very heavily console-driven.
"While Call of Duty is clearly larger, I do believe we could see bigger Battlefield sales if we included digitally acquired content," said Frazier.
Looking to sales of the new games, analysts have big projections for both titles. According to Billy Pidgeon, analyst at M2 Research, Battlefield 3 could sell over 10 million copies this year and would likely add another 5 to 8 million in 2012.
"Battlefield 3 plays particularly well on PC, and this will boost sales in other regions outside the U.S. where console penetration is relatively low," said Pidgeon.
Pidgeon forecasts gamers will pick up as many as 15 million copies of Call of Duty: Modern Warfare 3 this year with latecomers adding another 5 to 10 million purchases in 2012.
"Call of Duty: Modern Warfare 3 will likely perform more strongly than Battlefield 3 on consoles, and although it will sell on PC, I expect Battlefield 3 to do better on PC," said Pidgeon.
Michael Pachter, videogame analyst at Wedbush Morgan Securities, forecasts Modern Warfare 3 will sell 16 million copies this year and 9 million next year, which is similar to last year's Black Ops sales. For Battlefield 3, he believes EA will sell 8 million copies this year and 2 million next, but he believes a solid Metacritic rating could boost those figures.
"I believe that Call of Duty will outsell Battlefield 3 by 2 to 1, which I have no doubt is a number that both companies will be happy with," said Jesse Divnich, analyst for EEDAR. "We know that Call of Duty has the potential to hit as high as 25 million units this holiday season, if Battlefield 3 obtains half of that, I am sure Electronic Arts will be satisfied."
Even though EA's game hits store shelves earlier than Activision's title, analysts don't believe the two "3s" will hurt each other's sales. Pidgeon believes there will be a fair amount of overlap with over half of gamers buying both titles.
"Both should sell strongly and I don't expect much cannibalization of initial sales," said Pidgeon. "The competition for online, however, will be very strong, and although there will be players who prefer one to the other and will be less likely to switch, many online players will migrate between the two games. This will be important for sales of game add-ons."
"My best guess is that 80% of Call of Duty players are in it for the multiplayer, so I don't see many of them defecting," said Pachter. "It's only the 20% who are up for grabs, and I think that for every Call of Duty player who defects to BF, there will be another new Call of Duty player born."
"Battlefield 3 is more focused on vehicle integration," said Ted Pollak, videogame analyst at Jon Peddie Research. "Hardcore multiplayer PC gamers, who are actually a growing market, are very bullish on Battlefield 3 and are becoming disenchanted with the Call of Duty franchise as it seems to cater more to the console crowd. However, the Call of Duty franchise has always had excellent single player content, which will give it an edge."
While EA and Activision will benefit from these two huge titles, the game industry, as a whole, may suffer. John Taylor, videogame analyst at Arcadia Research, believes these two games will cannibalize sales of other game releases this Christmas.
"They will take all the air out of the room, except for Batman, Skyrim and maybe Assassin's Creed Revelations," said Taylore. "One retailer offered about 160 properties last year from October to December, but this year they are cutting that back to about 90. Retailers are showing real caution on all but the five 'sure bets'. Even Gears of War 3 sales disappointed at least one major retailer."
Michael Pachter believes that Battlefield 3 and Modern Warfare 3 will combine for 24 million units sold this year, generating over $1.4 billion in sales. That would account for 15% of all packaged game software sold in the fourth quarter.
Pollak believes the game industry will benefit from these two games driving console and PC sales during the Christmas shopping season.
"Modern Warfare 3 and Battlefield 3 will help sales of Xbox 360s and PS3s," said Pollak. "More importantly, and rarely covered by the press, Battlefield 3 is driving upwards of a billion dollars in PC builds and upgrades this year alone. No other title since Crytek's Crysis had such an anticipatory impact on PC hardware sales."
When you wade through all of these numbers, one thing seems for sure. EA will come out of this second head-to-head battle with Activision much better with DICE's sequel than with last year's Medal of Honor game. At the end of the day, though, gamers will get a pair of blockbuster games that will offer deep and customizable online gameplay experiences that should keep players engaged through the holidays and beyond.
For more on Battlefield vs. Call of Duty, be sure to see our detailed franchise breakdown.
Just an inserpt from some PRICELESS moments in Rated R Gaming history.
Gabe: Kyle
Gabe: oh wait
Gabe: Daniel, you remember this?
Gabe: 9:36 PM - .::[R]oGuEmX::.: how mah dictate brah?
9:36 PM - >:D: what what mean?
9:36 PM - .::[R]oGuEmX::.: i'm trying to translate
9:36 PM - >:D: lol
9:36 PM - .::[R]oGuEmX::.: lol
9:36 PM - >:D: you ass
9:36 PM - DtraiN is [R]: it means swallow dont spit
9:36 PM - .::[R]oGuEmX::.: no seriously
9:36 PM - .::[R]oGuEmX::.: OHHHHH
9:36 PM - DtraiN is [R]: dick taste
9:36 PM - .::[R]oGuEmX::.: how's my dick taste
9:36 PM - .::[R]oGuEmX::.: ok
9:36 PM - DtraiN is [R]: O.o
9:36 PM - .::[R]oGuEmX::.: serioulsy
9:36 PM - DtraiN is [R]: LMFAO
9:36 PM - .::[R]oGuEmX::.: i don't thinjk i would have gotten that
9:36 PM - >:D: WTF
9:36 PM - DtraiN is [R]: fuckn right over
9:36 PM - .::[R]oGuEmX::.: i was going with the word dictate
9:36 PM - DtraiN is [R]: spun right over your head
9:36 PM - >:D: ARE YOU SERIOUS?
9:36 PM - .::[R]oGuEmX::.: and trying to make sense out of it
9:36 PM - .::[R]oGuEmX::.: yeah i'm seiorus
Gabe: oh wait
Gabe: Daniel, you remember this?
Gabe: 9:36 PM - .::[R]oGuEmX::.: how mah dictate brah?
9:36 PM - >:D: what what mean?
9:36 PM - .::[R]oGuEmX::.: i'm trying to translate
9:36 PM - >:D: lol
9:36 PM - .::[R]oGuEmX::.: lol
9:36 PM - >:D: you ass
9:36 PM - DtraiN is [R]: it means swallow dont spit
9:36 PM - .::[R]oGuEmX::.: no seriously
9:36 PM - .::[R]oGuEmX::.: OHHHHH
9:36 PM - DtraiN is [R]: dick taste
9:36 PM - .::[R]oGuEmX::.: how's my dick taste
9:36 PM - .::[R]oGuEmX::.: ok
9:36 PM - DtraiN is [R]: O.o
9:36 PM - .::[R]oGuEmX::.: serioulsy
9:36 PM - DtraiN is [R]: LMFAO
9:36 PM - .::[R]oGuEmX::.: i don't thinjk i would have gotten that
9:36 PM - >:D: WTF
9:36 PM - DtraiN is [R]: fuckn right over
9:36 PM - .::[R]oGuEmX::.: i was going with the word dictate
9:36 PM - DtraiN is [R]: spun right over your head
9:36 PM - >:D: ARE YOU SERIOUS?
9:36 PM - .::[R]oGuEmX::.: and trying to make sense out of it
9:36 PM - .::[R]oGuEmX::.: yeah i'm seiorus
New Batman : Arkham City - Quick Blog Review
Reviewed from IGN.com
Sometimes reviewers can't see the forest for the trees. When I finished Batman: Arkham City, I immediately cataloged what I thought it did wrong. It tossed in too many villains and didn't flesh them out, it clearly tried to replicate the Scarecrow stuff from the first game and didn't do it as well, and Batman still moves a bit stiffly when simply walking around. When I formed the list, I found myself disappointed with the game. But the days rolled on and I couldn't stop playing -- in fact, I only wanted to play more. The hundreds of things Batman: Arkham City nails outweighed my nitpicky problems. I realized Batman: Arkham City is a brilliant game.
If you've missed the roughly 1.4 million stories on IGN, Batman: Arkham City picks up months after the events of Asylum. Former Arkham warden Quincy Sharp now reigns as the mayor of Gotham City, and he's moved the bad guys from Blackgate Prison and the inmates from Arkham Asylum to a cordoned off area in the heart of Gotham. This is Arkham City, Dr. Hugo Strange runs it, and Batman's job is to see what the hell is going on inside. It's an interesting story that starts with one of the best openings in modern games. After two years of dreaming about where this sequel would go, Batman: Arkham City delivered and hooked me. That can be said for most of the game.
Fans of the Batman: Arkham Asylum will immediately be at home in Arkham City as developer Rocksteady took the core gameplay, refined it, and polished it. You brawl with one button, counter with another and leap when you feel like it. Batman's got a slew of new counter attacks -- including the ability to take out several attacking enemies at once -- and the ability to use nearly every gadget in battle with a hot key system. Even though the system can seem simple (that's if you ignore the combos and multipliers) the diversity in the attacks and battles keeps it interesting. I wanted to engage bad guys instead of sneaking past them. Maybe it was the promise of more experience points and the upgrades they unlocked, but it probably had more to do with wanting to see Batman dislocate another elbow.
Rocksteady kept me on my toes by peppering in special enemies. Guys with stun rods, armored outfits and broken bottles all have to be dealt with in very specific ways. I needed to assess threats and engage situations like Batman would. I don't know if I can express how awesome that makes a comic nerd like me feel; after years of hypothesizing how Batman would beat Character X, I now have to do it to survive.
Feeling like Batman made Arkham Asylum a must-play, and Arkham City continues that tradition. I felt like I had the upper hand when I walked into a room where the enemies outnumbered me 20 to 1 because I could drop a smoke pellet, use freeze grenades to take enemies out of the game and basically kick ass. Five gunmen with hostages didn't scare me because I knew I could disappear into the shadows to string them up from gargoyles, punch through walls to take them down and glide kick them over railings.
This feeling of empowerment carries over to bosses, which is weird at first but makes sense. No boss in Arkham City really gave me a challenge. In fact, they're all a bit easy. Mr. Freeze had me stumped for a while as once you use an attack on him you can't use it again, but then the Bat-computer just sent me a cheat sheet. (Although, disabling hints would've eliminated this moment.) That specific instance was no fun, but overall, the joy of Batman bosses is the journey to them and not the fight themselves. The Penguin will never challenge the World's Greatest Detective.
Arkham City isn't an open world like Liberty City; it's more like a hub world with a bunch of dungeons like The Legend of Zelda or a bigger version of Batman: Arkham Asylum. You can't go into every building, but as you explore, you're going to find you're kept from discovering some of the 400-some Riddler Challenges until you double back with new gadgets. As you unlock the game's dozen side missions, you have to search nooks and crannies for murder victims and political prisoners in distress.
If being Batman sounds good to you, expect to play this game twice and have the second time feel light years better than the first. New Game Plus unlocks after your first runthrough of Arkham City, and it carries over all your gadgets and shares your Riddler Challenge data. It also doesn't erase your original game's progress – it lives in its own section of your save. Historically, I despise playing games more than once. I know what's around the next corner, so where's the fun in it? Well, I adored Batman: Arkham City's New Game Plus. The difficulty is amped up, the enemies are more diverse from the get go, and the reversal indicators are turned off.
New Game Plus takes the training wheels off and forces you to be Batman. When Batman enters a fight, he knows how to win; he just needs to execute his plan. That's you in this mode. You already know what's coming, you just need to execute your 45-hit combo, dodge explosives and save the day. This left me feeling more like Batman than ever before.
Challenges rooms return and have been given an update since the days of Arkham Asylum. There are a dozen combat challenge maps (take out the four waves of bad guys) and a dozen Invisible Predator challenges (sneak around and silently eliminate all the bad guys) and each comes with three medals to earn. All that is standard, but Arkham City offers up Riddler Campaigns. These link three challenges together and apply gameplay modifiers like low health, time limits and so on. There's even an option to make your own Bat-exams. These challenges mainly serve to point out how slow my version of Batman is, but I'm glad they're here. They help hone my skills and provide leaderboards to chase and keep me playing.
Sometimes reviewers can't see the forest for the trees. When I finished Batman: Arkham City, I immediately cataloged what I thought it did wrong. It tossed in too many villains and didn't flesh them out, it clearly tried to replicate the Scarecrow stuff from the first game and didn't do it as well, and Batman still moves a bit stiffly when simply walking around. When I formed the list, I found myself disappointed with the game. But the days rolled on and I couldn't stop playing -- in fact, I only wanted to play more. The hundreds of things Batman: Arkham City nails outweighed my nitpicky problems. I realized Batman: Arkham City is a brilliant game.
If you've missed the roughly 1.4 million stories on IGN, Batman: Arkham City picks up months after the events of Asylum. Former Arkham warden Quincy Sharp now reigns as the mayor of Gotham City, and he's moved the bad guys from Blackgate Prison and the inmates from Arkham Asylum to a cordoned off area in the heart of Gotham. This is Arkham City, Dr. Hugo Strange runs it, and Batman's job is to see what the hell is going on inside. It's an interesting story that starts with one of the best openings in modern games. After two years of dreaming about where this sequel would go, Batman: Arkham City delivered and hooked me. That can be said for most of the game.
Fans of the Batman: Arkham Asylum will immediately be at home in Arkham City as developer Rocksteady took the core gameplay, refined it, and polished it. You brawl with one button, counter with another and leap when you feel like it. Batman's got a slew of new counter attacks -- including the ability to take out several attacking enemies at once -- and the ability to use nearly every gadget in battle with a hot key system. Even though the system can seem simple (that's if you ignore the combos and multipliers) the diversity in the attacks and battles keeps it interesting. I wanted to engage bad guys instead of sneaking past them. Maybe it was the promise of more experience points and the upgrades they unlocked, but it probably had more to do with wanting to see Batman dislocate another elbow.
Rocksteady kept me on my toes by peppering in special enemies. Guys with stun rods, armored outfits and broken bottles all have to be dealt with in very specific ways. I needed to assess threats and engage situations like Batman would. I don't know if I can express how awesome that makes a comic nerd like me feel; after years of hypothesizing how Batman would beat Character X, I now have to do it to survive.

Those guys are screwed.
This feeling of empowerment carries over to bosses, which is weird at first but makes sense. No boss in Arkham City really gave me a challenge. In fact, they're all a bit easy. Mr. Freeze had me stumped for a while as once you use an attack on him you can't use it again, but then the Bat-computer just sent me a cheat sheet. (Although, disabling hints would've eliminated this moment.) That specific instance was no fun, but overall, the joy of Batman bosses is the journey to them and not the fight themselves. The Penguin will never challenge the World's Greatest Detective.
Arkham City isn't an open world like Liberty City; it's more like a hub world with a bunch of dungeons like The Legend of Zelda or a bigger version of Batman: Arkham Asylum. You can't go into every building, but as you explore, you're going to find you're kept from discovering some of the 400-some Riddler Challenges until you double back with new gadgets. As you unlock the game's dozen side missions, you have to search nooks and crannies for murder victims and political prisoners in distress.

Don't use the Batcomputer during this fight.
New Game Plus takes the training wheels off and forces you to be Batman. When Batman enters a fight, he knows how to win; he just needs to execute his plan. That's you in this mode. You already know what's coming, you just need to execute your 45-hit combo, dodge explosives and save the day. This left me feeling more like Batman than ever before.
Challenges rooms return and have been given an update since the days of Arkham Asylum. There are a dozen combat challenge maps (take out the four waves of bad guys) and a dozen Invisible Predator challenges (sneak around and silently eliminate all the bad guys) and each comes with three medals to earn. All that is standard, but Arkham City offers up Riddler Campaigns. These link three challenges together and apply gameplay modifiers like low health, time limits and so on. There's even an option to make your own Bat-exams. These challenges mainly serve to point out how slow my version of Batman is, but I'm glad they're here. They help hone my skills and provide leaderboards to chase and keep me playing.
If I can give you some advice, download and install the Catwoman missions before starting the game. Her four story missions, inserted throughout Batman: Arkham City, are a fun (albeit simple) change of pace, and literally change the opening of the game. I downloaded her stuff after beating the game the first time, and the integrated Catwoman stuff during my New Game Plus playthrough was way more enjoyable than just tackling her missions off the main menu. This is downloadable content that expands the mythos of the game as you're playing it. It explains events that are happening off camera. Outside of the four missions, the Catwoman DLC gives you challenge maps for the feline and the ability to get the special Catwoman Riddler Trophies in Arkham City. |
Closing Comments
Batman: Arkham City isn't perfect, but listing the little things I didn't like gets in the way of all the stuff I adored. The voice acting, the challenges, the amazing opening, the unbelievable ending and the feeling of being the Dark Knight -- these are the things that standout looking back. I've beaten this thing twice and still want to call in sick and chase Riddler Trophies.
Batman: Arkham City isn't just better than Batman: Arkham Asylum, it's better than most games on the market.
Batman: Arkham City isn't just better than Batman: Arkham Asylum, it's better than most games on the market.
IGN Ratings for Batman: Arkham City (PS3)
| Rating | Description | |
|---|---|---|
| out of 10 | Click here for ratings guide | |
| 9.0 | Presentation I think a few villains deserved more attention than they got here, but the story, the setting and the comic nerd love given to this game are awesome. | |
| 8.5 | Graphics Some texture pop-in along with iffy lip syncing, but Arkham City looks great in a totally grimy, filthy way. Got to love Batman's costume breaking down over time. | |
| 9.0 | Sound Mark Hamill's Joker and Kevin Conroy's Batman are out of this world. A bit too much of the same voice actor for generic thugs. Music and sound effects rock. | |
| 9.5 | Gameplay I felt like Batman -- that's awesome. The majority of stuff will feel familiar, but from gadgets to gliding it’s been tweaked and improved. | |
| 9.5 | Lasting Appeal You need to play the game twice. Then, there are the side missions, the Riddler Challenges, the challenge maps and whatever DLC Rocksteady whips up. | |
9.5 OVERALL | Amazing | |
Reloaded and Ready !!!
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